![]() Always be sure to stop its charge with a building or Zap so that it lands minimal damage on any Tower. ![]() Keep in mind that the Ram's charging hit deals incredible damage.The rider snares them, rendering them almost completely immobile. ![]() Ram Rider can easily shut down slow, tanky troops such as P.E.K.K.A.The Ram Rider's snare does not completely stop units from moving, so melee units with a high movement speed like the Lumberjack or the Fire Spirit can still inch closer to her as she attacks.This can be prevented by placing the troop near the Ram Rider's destination. Snared melee troops can still attack her, although she can easily run past them after charging.However, short-range troops like Minions will not attack Ram Rider until she runs into range, or until they slowly reach her. This makes ranged troops that have slowing, stun, or knockback effects like the Electro Wizard strong counters to Ram Rider. Ram Rider's snare does not prevent troops from attacking.However, she is unique in that she will prioritize non-snared troops over snared ones – even if they are on low health. Just like any other ranged unit, the Ram Rider will target the nearest valid target.The snare does not reduce attack speed like the Ice Wizard's attack, so if she is in the range of an enemy unit, they will attack at full speed.The Princess Tower will also chip away at the enemy while it is snared. The Ram Rider will jump across the river, pulling the enemy while snaring them. Wait for the enemy to cross the bridge and place the Ram Rider near the river. A Ram Rider is extremely good at kiting troops.However, the snare does not stun, so the Sparky and Inferno Dragon will still harm her. It will slow wind-ups and charges such as Bandit and Prince. ![]()
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